Friday, September 26, 2014

Learning Rendering; a sensible approach


Once I heard some veteran in the CGI industry states that render engines are like religions. It’s where you seriously communicate with your software/ workstation, in order to get your intended output. Selecting a render engine takes practice, and intensive studying on each aspect of it, but unfortunately most of the render engines are packed up with technical jargons that may be difficult for an ordinary user to understand. Because of the attractive nature of the productions done with these big render engines, ordinary users tend to ‘jump’ straight on to these big render engines without studying concepts of lighting or shading; thus ending with poor quality renders or unusually long render times.

‘Best universal settings to render’ is a myth.

I have seen many people just asking ‘what are the best settings to render using v-ray’ or mental ray. Unfortunately, there is no specific, magical set of settings called ‘best settings to render’; cause depending on your scene, your render settings is going to change in a huge range. Best render is subject to interpretation : it can be either about image quality, or speed. So basically, your scene’s best render settings lies somewhere within the maximum amount of time you wish to spend per one frame and your intended render quality. This notion change when you are testing and when you are producing your final images.

First step - start from the basics

If you are a beginner, the best playground to learn rendering is your software’s default render engine. Of course, it will have lots of constraints, but you will be forced to study lighting methods and how to ‘fake’ things like indirect illumination and make your ‘stuff’ ‘beautiful’ with the limited resources.

Second step - migrating (only) when needed

As you get deeper and deeper using a ‘primitive’ render engine in rendering, you will come up to a point where you understand what is missing in them; it may be a cool sub surface scattering material or a kind of light with some qualities that are missing from the lights from the basic renderer.
Then that is the best time to start migrating to a semi-professional render engine like Mental Ray that still is available within most of the commercial 3d packages. From my point of view, Mental Ray is a really great place to start learning these technical terms like ray tracing, antialiasing, interpolation and whatnot.

Also, when you get into using renderer like Mental Ray, you will understand the constraints they impose compared to basic renderers. I have seen people who prefer basic render engines like 3ds Max default scanline over other renderers when it comes to rendering some passes and even effects like hair and fur. You will most probably find professional and semiprofessional renderers are not your best friend when it comes to ‘quick and dirty’ gigs.
However, this migration period will be really interesting for you, for you will learn a lots about the advantages and disadvantages of both worlds.

Third step - go further, and know what you do.

After the crucial second step, you will find yourself surprisingly comfortable using your new render engine. If you are serious about what you are doing, don’t stop. Take the next step; go for a commercial render engine like VRay. And when doing, compare your current render engine’s features with their substitute features in V-Ray. Don`t just learn, but understand the advantages/ disadvantages of both. A successful third-party professional render engine migration may take a few weeks to a few months, and you will find it’s totally worth it. Read user reference and articles that will directly answer the questions in your brain. I find that tutorials are not helping that much when it comes to understand rendering. Because most of the tutorials I found, are targeted at getting a certain output, and the tutor will most probably adjust one parameter to a certain level and will just briefly tell you what it does. I find written reference material is clearer and can give you in-depth details of the parameter you are referring.

So eventually, you will be up to a point, where you can understand what is happening behind the parameter you are adjusting, and predict the result that you are going to get; it is where you really going to start to enjoy rendering. :-)

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